
Removed the playerclips on those same windows mentioned above Improved the window frames of the hl2 apartment building at the playground build 204.txt Fixed some props having incorrect settings.Optimised the map's skybox in certain areas
build 205.txt Cleaned up some overlapping brushes. Reduced the lightmap grids of all the rooftops Increased the amount of red light coming from some locked combine locksĭisabled collision on Antennas in the industrial area Lowered the dust particles in the train station's ticket hallĪdjusted the bridge in the train station and re-textured itĪdjusted the crack decal on the building next to the nexus entranceĪdded a playerclip to fix some weird ladder behaviour at the way to the industrial sewersĪdded an unstable little wooden bridge on the rooftops of the industrial areaĪdded some more detail to the industrial area including props and decalsįixed missing papers decal in the Barney CP torture roomįixed visible nodraw in an apartment in the hl2 apartment buildingįixed the teeter totter's collision with it's base (the grinding wood noise)įixed floating metal beam in the industrial areaįixed door decal in the industrial area not appearing in-gameįixed a door not lined up correctly in the industrial areaįixed a light in the industrial area casting unrealistic lightingįixed areaportal sticking through the door in the sewers build 206.txt Combine tower in plaza is now solid to bullets. Improved the skybox bsps in Breen's officeĪdded func_details to Breen's office for optimisation purposesĪdjusted the displacement near the main sewer entrance for a more player friendly path build 207.txt Switched the fan model in the ventsįixed multiple decals from not rendering in-gameĪttempted fix to the windows in the citadel showing the 3Dskybox. Removed global name from door that caused strange behaviour Replaced the rotating fan with a static sparky oneĪdded a light to the industrial area to fix dark areas build 208.txt Reverted the teetertoter back to it's old version for now. Removed props such as bottles and cans from apartments (to prevent confusion with in-game items in RP) build 209.txt Added (Experimental) Cubemaps. Improved the BSP around the garbage disposal areaĪdjusted the Cubemaps and added some more
build 210.txt Added smoothing groups to displacements in sewer.